The album starts off tranquil and peaceful from the beginning, and as one travels down to the last few tracks on the second disc, it becomes dark and menacing, yet still rather enjoyable to listen to.
There are quite a few genres explored on this album. Not surprisingly, the music, although performed differently among both acts, maintains the same style and genre, and even maintained the same instruments, in order to better display that classic feeling of traveling through these acts as though it was one long stage altogether. There are 14 stages, all grouped into two, and within these two groups is a basic layout of a stage which looks similar within both acts. In terms of stage progression, Sonic Heroes‘ format was to play it through in acts, like the original Sonic games, specifically Sonic the Hedgehog 2. As always, Jun Senoue is at the seat of the music direction, and accompanying him are a team of guest contributors, including Naofumi Hayata, Yutaka Minobe, and Keiichi Sugiyama, classic veterans of the Sonic the Hedgehog soundtracks. Not to mention just how variant are the explored genres, in the same manner as Sonic Adventure 2 only this time, the creation of the music visualizes more to fit the stages rather than the characters themselves. Not just the basic stuff like the green checkered hills, but also how drastically the music could evolve when you travel from the first stage all the way to the last. In a way, Sonic Heroes tried very hard to display a lot of homages, symbolism, and representation of the classic Sonic games. Sonic Heroes is the first multiplatform Sonic game to be released during the sixth generation of the video game consoles, after the unfortunate demise of the Dreamcast.
I recently played it and was disappointed it wasn't better than the Adventure series like I used to think as a kid but luckily it was still decent.Sonic Heroes Original Soundtrax -Complete Trinity. Overall I'd say Heroes was the last good Sonic game until Colors. I didn't like the bosses at all and I agree with many that the mechanics were not used as much as they could have been. Many people here are complaining about level design but given each level is made for four teams to play differently I think they played extremely well. Funny enough Gamma's section in SA1 is my favorite section of the game (story and gameplay) so I have no idea how they messed that up in SA2 so badly.Īll of the teams (sans Amy because she's easy mode) offer up good gameplay variety and even if you go to the same locations you always do different things.
I can't say Heroes is better than Adventure 2 (Chao raising+Speed never gets old) but the game is more enjoyable than playing those terrible Mech and Hunt sections which haven't aged well at all. Heroes has four characters with their own campaigns but it all revolves around the same gameplay structure which works okay. In Adventure 2 I love playing as Speed Characters and the Chao Raising is awesome, but I can't stand the mech and hunting sections so the overall experience is mixed. It isn't fantastic but it gets the job done and is more consistent than the Adventure series in terms of quality.
As someone that has beaten many Sonic games good and bad, I like Heroes.